Here's the 2nd paragraph:Ĭhris Sawyer released Transport Tycoon back in 1994. That's not the only reason though, the IGN review from years back does a decent job explaining why it was kind of panned. People expected things to, y'know, change! Instead we got exactly the same UI as RCT2, and when everyone and anyone was moving towards 3D (if they weren't already), the fact that Locomotion released with 2D graphics was kind of a big deal. IIRC, starting with TT, then TTD, then things like RCT (which released 2 expansions), and RCT2 (which also released 2 expansions), and then Locomotion. Locomotion was almost the 10th game made using the same engine. It was released as a brand new game at a time when the concept of "retro" graphics or "indie" development and aesthetics weren't even thought about by the industry. At the time, Locomotion felt really dated.
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